Pages: 1 2 [3] 4 5 6 |
41. New Combat Model? - in Ships and Modules [original thread]
LOS would be great. stops instaganking and blobbing in one go. yeah so eve doesn't have the agility of other more WASD style games, but we do have a kind of movement system, and it's not impossible to achieve. i once got accused by a guy in a belt...
- by Draec Sjet - at 2006.06.26 21:52:00
|
42. where to go after Battle Ship - in Ships and Modules [original thread]
yes but HACs are comparible to BS, to it's a logical step to take.
- by Draec Sjet - at 2006.06.24 19:47:00
|
43. Bhaalgorn Setups/CPU and other stuff. - in Ships and Modules [original thread]
seems a bit of a moot point; use a faction bs in a fleet and you'll be primaried instantly.
- by Draec Sjet - at 2006.06.24 19:46:00
|
44. Re-designed ships. - in Ships and Modules [original thread]
dx10 actually :P
- by Draec Sjet - at 2006.06.24 19:34:00
|
45. Badger 2 time to warp vs Minmatar - in Ships and Modules [original thread]
caldari ships have more mass than others, and minmatar ships are built for speed.. so that's why
- by Draec Sjet - at 2006.06.24 19:29:00
|
46. Destroyers and Battlecruisers - in Ships and Modules [original thread]
my point is if destroyers and battlecruisers had been introduced with racial skills, no one would have complained or noticed. it seems odd to introduce these ships as something they're not. ok, so battlecruisers are kinda specialised in as much as...
- by Draec Sjet - at 2006.06.24 17:24:00
|
47. Warp Destabilizer VS Stabilization Balance - in Ships and Modules [original thread]
it's not unbalanced, you have to have strength 3 to warp if being jammed with a scram, because it's scramming you for 2pts. and that's only for 7,500m, which isn't very far.
- by Draec Sjet - at 2006.06.24 17:20:00
|
48. I got -8,3 sec status and I want to take my Megathron to Jita. - in Ships and Modules [original thread]
don't concord act like any other npc in that they'll shoot your ship but not your pod? in which case a pod is your best bet.
- by Draec Sjet - at 2006.06.24 17:16:00
|
49. Change the Apoc`s bonus and lasers fitting needs! - in Ships and Modules [original thread]
amarr ships are designed to fit a specific role much more so than other races. geddons are great for sniping and ganking, and apocs are a great tanker. however, the problems arise when combat situations that don't suit these roles come into play. ...
- by Draec Sjet - at 2006.06.24 17:02:00
|
50. Destroyers and Battlecruisers - in Ships and Modules [original thread]
Originally by: Still Hart So you guys are sayiong you want to train destroyer skill 4 times to fly all 4 destroyer types instead of just once? Why would you want that? What is the point of this thread, that you want to have to train more...
- by Draec Sjet - at 2006.06.24 16:50:00
|
51. Scanning while cloaked? - in Ships and Modules [original thread]
weird, must have been a bug then. :S
- by Draec Sjet - at 2006.06.23 21:38:00
|
52. Scanning while cloaked? - in Ships and Modules [original thread]
i'm well aware of how to evolve, i just don't see the change as meaningful. i dunno, i was in a gang a few hours ago and it messed up my scans when i cloaked
- by Draec Sjet - at 2006.06.23 21:24:00
|
53. Destroyers and Battlecruisers - in Ships and Modules [original thread]
why does it make sense? it makes no sense to me as far as i can see. i know it applies to more than just these two but i just don't see the difference between a racial skill needed for say a cruiser, and a racial and non racial skill needed for so...
- by Draec Sjet - at 2006.06.23 21:16:00
|
54. Destroyers and Battlecruisers - in Ships and Modules [original thread]
when they were inserted into the game, who's idea was it to have the skills to use them not applicable to race?
- by Draec Sjet - at 2006.06.23 21:10:00
|
55. Scanning while cloaked? - in Ships and Modules [original thread]
i'm not sure when this got changed, but it seems you can no longer use scan probes cloaked anymore? ok so you have to be uncloaked to fire them, but now if you cloak it stops scanning. so your cov ops frig worth around the 60 mil mark thanks to th...
- by Draec Sjet - at 2006.06.23 21:06:00
|
56. Covert Ops Cloak - Adjust the covert ships - in Ships and Modules [original thread]
Edited by: Draec Sjet on 13/06/2006 09:15:39 Edited by: Draec Sjet on 13/06/2006 09:13:23 it's a great idea, and i'm all for it. i fly an anathema and just use a prototype because i don't want to lose 60 mil in one go that easily. the pric...
- by Draec Sjet - at 2006.06.13 09:08:00
|
57. Move carriers to the front line, extend fleet battles etc, a new idea? - in Ships and Modules [original thread]
if 50 battleships target me, i expect to die, it's just sods law. why people think 'omg, i shouldn't die if all these ships are shooting me, it's not fair' arn't thinlking straight. a fleet battle is not going to be loads of little 1v1s.
- by Draec Sjet - at 2006.06.02 17:28:00
|
58. Pilgrim Setup (Force recon ship) - in Ships and Modules [original thread]
at the end of a day, it's a cruiser so it won't pose that much of a threat on a cap level to battleships. however, the pilgrim's strenghts in this and tracking disruption and drone fielding and then cloaking as well make i deadly and versatile. wi...
- by Draec Sjet - at 2006.05.31 01:18:00
|
59. Tux is going to "fix" carriers - in Ships and Modules [original thread]
i'm sorry, but think about eve naval warfare in juxtaposition with real life navy warfare. you'd be an idiot if you the captain of a carrier to assume you could sail up to the main batlte and sit there unaffected. carriers in RL and carriers in e...
- by Draec Sjet - at 2006.05.27 22:52:00
|
60. Tux, Look at caldari mass - in Ships and Modules [original thread]
so therefore, being that caldari shield tank not armour tank it makes no sense for them to be so dense. and why is their scale so wrong?
- by Draec Sjet - at 2006.05.26 02:34:00
|
Pages: 1 2 [3] 4 5 6 |
First page | Previous page | Next page | Last page |